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TOCA Race Driver 3 Review
TOCA 3 boasts an awesome variety of racing disciplines, and it backs that boast up with some really excellent driving mechanics.
The Good
* 70 licensed cars, 80 licensed tracks, and more than 35 disciplines of racing
* Two distinct career modes that should keep you busy for a while
* Great graphics and sound
* Online play is nicely customizable, and a lot of fun
* The amount of realism in the damage modeling, physics, and opposing AI is delightful.
The Bad
* Amount of precision required in some races can get frustrating
* Online game browser could have used a little more work
* Some of the ancillary visual components aren't so great.
Codemasters' TOCA Race Driver series has always been about two things: solid, simulation-based driving, and an insane amount of racing variety. Unlike most other racers out there, TOCA skips the usual methodology of sticking to one main type of racing and overloading the package with a ton of licensed cars. Certainly TOCA does have quite a few licensed vehicles, but they're spread across such a wide assortment of racing disciplines that at times it seems like no two races are ever alike. TOCA Race Driver 3 is the latest game in the series, and it's every bit as good as its predecessors, if not markedly better. The variety of race types has grown significantly, the driving remains a great deal of fun, and the game still presents itself extremely well.
Racers rarely come more jam-packed with variety than TOCA Race Driver 3.
TOCA 3 boasts more than 35 different types of racing, including open wheel, Indy cars, stock cars, GT, historic, off-road, rally, supertrucks, sprint cars, touring cars, monster trucks, and go-karts, among others. While this everything-to-everyone approach might seem like it would lead to a profoundly scattershot experience, it doesn't, because TOCA 3 knows exactly how to handle its business. No one discipline feels neglected in any way, whether it's handling, artificial intelligence, or visuals. But we'll get to all that stuff in a bit. You'll find quite a bit of car variety, with around 70 licensed vehicles in the game. Some races require one specific car type, meaning you won't get your choice in vehicles, but others offer multiple available cars. You can't go crazy and race a Formula Palmer Audi against a monster truck or anything like that, but really, you shouldn't be able to. TOCA 3 is first and foremost a simulation racer, so it maintains some strict guidelines for conduct.
From the moment you boot up the game, you're thrown directly into the action. Once you've created your profile, you actually launch directly into the middle of a race, where you'll start out behind and need to catch up. On the radio, a Scottish gentleman feeds you directions on how best to control your vehicle. Once you've finished the race, you're treated to a cutscene where your Scottish mechanic introduces himself and tells you how things work around there. Mainly, he talks about how true racers exude patience and control at all times. That's good advice, given the way TOCA 3 plays. Sticking to your racing lines and careful driving are rewarded practices, while frequent bumping and cutting corners are often penalized, both with specifically flagged race penalties, and also with what happens to your car when you drive on the infield too much or bump around like a crazy person.
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